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Delta Sigma ("new hotness")Delta Sigma analog/digital converters are rapidly gaining popularity in affordable digital-processing chips. They involve sampling the audio signal at extremely high frequencies (usually 64 or more times higher than than the upper limit of the audio frequency) and storing the data as a 1-bit stream. This stream is basically the image of the audio signal with a lot of higher-frequency noise superimposed over it and represented as a sequence of on and off bits. The sampling frequency is so high that the original analog waveform is approximated by dithering the on/off bits over the time axis, with longer "on" times for the positive side of the wave, and longer "off" times for the negative side. To convert it back to analog, just pump the stream into an analog integrator (a simple op-amp circuit) and filter out the noise. The on's and off's then average out as the original audio wave form again. It's not perfect, but I think a very "tape-like" sound quality can result from just the right amount of low-pass filtering. If the sample rate is sufficiently high, the added noise is above the audio frequency, so the processed audio has plenty of clean bandwidth. Learn more about Delta Sigma: 44.1 kHz ("old and busted")
The problem I have with 44.1 kHz is that sampling a signal only slightly higher than 2 times per cycle is the bare theoretical minimum requirement to produce "accurate" samples. I use quotation marks around the word "accurate" because actually information is lost and errors are introduced during the sampling process. The only reason the word "accurate" can be used is that the original waveforms can be reproduced using complex algorithms, assuming that the original source material consisted only of sine waves and no frequencies greater than 1/2 the sample rate. Much of the original detail must be replaced by a mathematically reconstructed version during playback. Theorists will tell you that this is "perfect" reproduction (ignoring the distortion caused by the various filters which process the information during its conversion from analog to digital, through various up-sampling and down-sampling intermediate steps, and back to analog, again through various intermediate steps--all of which rely on imperfect technology that is forced to make compromises along the way). The frequency range of human hearing lies roughly between 20 Hz and 20 kHz. Many species and some humans can hear frequencies beyond this range, but there are several other reasons for sampling audio at much more than just twice the highest audio frequency. One reason is the Hypersonic Effect. Another reason is that the anti-aliasing filters would be much less critical and do their work above the audio spectrum, where they could cause less damage.
Time Smearing Jitter Aliasing, Errors, Noise, and Loss
Analog, aka Bucket Brigade, DelaysFirst of all, do they really sound all that great?"First, it is a fact of life that analog delays have inherent bandwidth problems..." --Thomas Henry, Device Magazine, issue 10, (1979), page 4The DOD 680 analog delay has a useable bandwidth of about 1 KHz. The Electro-Harmonix Deluxe Memory Man is usable up to 3KHz. Device Magazine, issue 10, page 3
Secondly, are they truly "analog"?Jim aka "amp_surgeon", owner/engineer Wattson Classic Electronics (quoted from
a Harmony Central Effects Forum discussion)...
BBD chips are digital in the time domain. They take samples at regular intervals according to the clock rate. What separates them from purely digital systems is that the samples are stored as capacitive charges, which is analog. These charges are passed from one stage to the next with each clock pulse, similar to a "bucket brigade" (hence the name). Strictly speaking, BBD chips are a hybrid of analog and digital. They are analog along the amplitude axis, and digital along the time axis. The sampling circuit is "active" or "on" only at the precise moment when it's taking a sample, which is when it gets a clock pulse. In between clock pulses it's "off"; i.e., it's completely ignoring whatever the analog signal is doing on the input. In order to be truly analog, the chip would have to be continuously recording the incoming analog signal in both time and amplitude, which is not what the BBD chip is doing. Quantization in a purely digital circuit happens on two axes - the time axis, which is quantized by the sampling rate, and the amplitude axis, which quantizes each sample into one of a limited number of numerical values. Essentially, it forms a grid, and each sample has to fall at the point where two grid lines cross each other. The BBD is a hybrid because it quantizes in one axis only - the time axis - while the amplitude axis is continuously variable. The terms "digital" and "binary" are not necessarily the same thing. Where electronics is concerned, binary simply means that the fundamental circuit elements can only remain stable in one of two states. We usually call these states "on" and "off", but in truth they are merely two different voltages - "off" is usually slightly higher than zero volts, and "on" is usually slightly less than the supply voltage. If a circuit were designed that could remain stable in any one of 16 states or voltages, for example, then it would be hexadecimal rather than binary, but it would still be a digital circuit. In a circuit involving a BBD, there actually is one portion of the circuit which operates in binary - the sampling clock. Strictly speaking, anything represented in a numerical form can be described as "digital". The earliest "digital" clocks displayed the time in numerical form, but they used a regular AC motor and a gear train which operated in a completely linear fashion. There was nothing binary about them. But, the dictionary definition of digital is not what we apply when determining if we would describe a circuit as analog or digital. If it were, then virtually all pedals could be described as analog because there's nothing numerical in either the input or output. What we're concerned with is whether the signal is converted into a digital form or remains entirely analog. The signal doesn't just consist of amplitude. It consists of an amplitude that varies over time. If both of these characteristics don't remain analog, then the circuit isn't entirely analog. In a BBD chip, linear time is converted into a finite set of points by the sampling clock on input. The same clock converts these points back into linear time on output. This is precisely the same sort of quantization that occurs in a fully digital recording system. The only difference is that the sample points themselves are not converted into numbers. The hybrid nature of the BBD was even described by Reticon when they used the prefix "SAD" for their devices. SAD = "Sampled Analog Delay". BBD's are most definitely a mixture of analog and digital technology. Aside from the capacitors between the gate and channels of the MOSFET's at each stage, a BBD is a classic shift register. I used the term "hybrid" not just because BBD's use sampling technology, but because the chips themselves contain a significant amount of digital circuitry. The circuit configuration is almost identical to a MOS shift register. The textbook definition of a digital circuit is one which can take on a finite number of states. That definitely applies to the clock and control portions of a BBD, and even applies partly to the MOSFETs in the storage cells. The capacitor charges through the first MOSFET when the phase 1 clock is high, and is coupled through the second MOSFET to the next stage when the phase 1 clock is low. While the capacitors can charge to any voltage level within the range of the chip, the MOSFETs are either on or off.
Digital Sampling, in summary...A high-quality digital-to-analog system can re-create surprisingly accurate sine waves based on even scant information from the digital samples by using digital filters which re-create smooth, curved transitions between the samples, rather than jagged stair-step patterns. What if the original data was much more complex than a simple sine wave, though? No doubt a great deal of lost high-frequency audio detail, ambience, and texture can never be re-created in this way, since the only information stored for each sample is the amplitude, not the actual angle of the rise or fall of the wave. The angle can only be calculated by the data before and after each sample, filling the lost pieces with smooth curves derived from sine-waves. All the original audio data in between each sample point has already been lost forever. Hence the "deadness" that is ascribed to digital audio by audiophiles. Digital has the ability to reproduce simple sine waves quite well, but more complex and textured wave forms must necessarily be simplified and smoothed out somewhat by the conversion processes, and, ultimately, not enough data is being saved at the currently-popular sample rates to ensure detailed reproduction of real-world audio. Real-world audio will contain waveforms that are not only additive mixtures of various pure frequencies, but also phase-shifted components (frequencies which are subtracted rather than added, in varying, frequency-dependent degrees), subtle harmonic overtones and ambient nuances, very fast transitory spikes, and asymmetrical and unnatural wave forms produced by electronic instruments, making them no longer simple derivations of the sine function. In other words, the spaces in between the samples (at the common sample rate of 44.1 kHz) are often significant and not always predictable. The details the anti-aliasing filter and sampler errors leave out will have to be inferred by the listener at some psycho-acoustic level. This extra effort required of the listener, plus the harshness and lack of subtlety of digitally-sampled audio, results in a quick onset of ear fatigue. The absence of some the original harmonic and ambient information kills the feeling of "being there." The best 30ips half-inch analog recorders can capture frequencies past 50 kHz, re-creating a live, detailed, realistic, "present", exciting sonic image. I remember when I was a kid, I would close my eyes as I listened to records (especially the first few tracks along the outside of the record, where the bandwidth is highest) and the stereo image would transport me. I don't get that from CDs (sample rate of 44.1 kHz for a bandwidth of just barely 20 kHz) or FM radio (32 kHz for a bandwidth of only 16 kHz). Music as Art and Self Expression Latency
Cheapo Digital Guitar Effects and Playing Dynamics Best Digital Practices In the same way, when recording, going first into analog tape and then converting to digital may warm up the signal and create a more natural-sounding result. Obviously, the higher quality your digital equipment and the higher sample rates and word lengths you use, the better results you will get. Technology Improvements
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